Recent Posts

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21
Request Scripts / [REQ]I need mtalua decompiler!!
« Last post by barikat on November 23, 2013, 07:08:35 am »
I need mtalua decompiler!!

22
Request Scripts / Re: [Req] script for DD maps
« Last post by SAM on November 17, 2013, 09:08:32 am »
i'll test it now :D!
23
Request Scripts / Re: [Req] script for DD maps
« Last post by A-Team on November 17, 2013, 02:37:45 am »
Client.lua
Code: [Select]

--[[
 
    CLIENTSIDE
   
]]
--This function has many uses for clientside triggering of player exit/enter events.
local isInWater = isElementInWater(localPlayer)
addEvent("onClientPlayerExitWater", false); addEvent("onClientPlayerEnterWater", false);
 
local function proccessWaterStates()
    local currentState = isElementInWater(localPlayer)
    if isInWater ~= currentState then
        if isInWater and not currentState then
            triggerEvent("onClientPlayerExitWater", localPlayer)
        else
            triggerEvent("onClientPlayerEnterWater", localPlayer)
        end
    end
    isInWater = currentState
end
addEventHandler("onClientRender", root, proccessWaterStates)
 
--This stuff is relevant to the 'toxic water' stuff, and makes use of the code above
setWaterColor(0, 255, 0)
local function playerEnterToxicWater()
    local posX, posY, posZ = getElementPosition(source)
    fxAddTyreBurst(posX, posY, posZ, posX, posY, getWaterLevel(posX, posY, posZ))
    triggerServerEvent("onPlayerHitToxicWater", localPlayer)
end
addEventHandler("onClientPlayerEnterWater", root, playerEnterToxicWater)
 

Server.lua
Code: [Select]

addEvent("onPlayerHitToxicWater", true)
local function toxicWaterDeath()
    if client ~= source then return end
   
    if not isPedDead(source) then
        if isPedInVehicle(source) then
            blowVehicle(getPedOccupiedVehicle(source), true)
        else
            killPed(source)
        end
    end
end
addEventHandler("onPlayerHitToxicWater", root, toxicWaterDeath)
 


Meta.xml
Code: [Select]
<meta>
    <info author="Anubhav" version="1.0.0" description="Water Toxic" type="script">
    <script src="client.lua" type="client" />
    <script src="server.lua" type="server" />
</meta>

24
Request Scripts / Re: [Req] script for DD maps
« Last post by SAM on November 16, 2013, 08:57:11 am »
thnx for replay .. but this is not what i want .. i don't want votemaps .. i want that script in DD maps when u push player in water it show " player was killed by SAM "

 :(
25
Request Scripts / Re: How to I make toplist on getPlayerSerial()
« Last post by A-Team on November 16, 2013, 08:28:07 am »
Sorry , I Dont know MySQL Or SQ:Lite. see the wiki.
26
Request Scripts / How to I make toplist on getPlayerSerial()
« Last post by barikat on November 16, 2013, 05:09:49 am »
I want onmapstarting show a map win but system no account, ı want sql

how to ı make ?

help me .D
27
Request Scripts / Re: [req]I need a one script.
« Last post by barikat on November 16, 2013, 04:41:35 am »
this script fake .d and mediafire link compile .D
28
Request Scripts / Re: [req]I need a one script.
« Last post by A-Team on November 15, 2013, 09:17:18 pm »
29
Request Scripts / Re: [Req] script for DD maps
« Last post by A-Team on November 15, 2013, 08:38:59 pm »
http://community.multitheftauto.com/index.php?p=resources&s=download&resource=4397&selectincludes=1

Remember .

To acl.xml in admin group add : <object name="resource.vote-map"></object>
30
Request Scripts / Re: [Req] script for DD maps
« Last post by A-Team on November 15, 2013, 08:24:58 pm »
Thanks for telling us best. We will do as fast we can do!
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